_Manifest Generator
How does it work ?
Allow you to make a fully usable _Manifest Name of collision and Parent Ytyp will be detected and writhed automatically.
You only need to add in the ymap name on the app (will by default put the name of the file + _y as ymap name)
The File will be generated in .ymf.pso.xml for conversion to binary with Codex Use this tool to generate the first _Manifest for your mlo

Missing YTYP
Missing YTYP will be shown on the console if the tool didn't find the ytyp related to one of the entities used. It will also leave a .txt file for you to check later which missing props come from which ytyp. I already have listed more than 87 000 props from the game based on ytyp file, but I can't add them all as YTYP file, Why ? Some of them are not made to be use inside other mlo then their original file. The best example I can give you is taxidermic props inside tax_house_int.ytyp if you try to use them inside your mlo, you can highly expect a crash.
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